All files ndarray.js

100% Statements 100/100
100% Branches 16/16
100% Functions 1/1
100% Lines 100/100

Press n or j to go to the next uncovered block, b, p or k for the previous block.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 1013x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 21x 21x 21x 21x 21x 21x 2x 2x 19x 19x 19x 19x 21x 10x 10x 10x 10x 8x 34x 34x 34x 34x 8x 10x 6x 6x 10x 54x 54x 54x 54x 54x 54x 54x 54x 54x 54x 54x 4x 4x 21x 27x 27x 27x 27x 9x 21x 3x 3x 3x 3x 3x  
/**
* @license Apache-2.0
*
* Copyright (c) 2023 The Stdlib Authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*    http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
 
'use strict';
 
// VARIABLES //
 
var M = 8;
 
 
// MAIN //
 
/**
* Copies values from `x` into `y`.
*
* @param {PositiveInteger} N - number of indexed elements
* @param {Float64Array} x - input array
* @param {integer} strideX - `x` stride length
* @param {NonNegativeInteger} offsetX - starting `x` index
* @param {Float64Array} y - output array
* @param {integer} strideY - `y` stride length
* @param {NonNegativeInteger} offsetY - starting `y` index
* @returns {Float64Array} output array
*
* @example
* var Float64Array = require( '@stdlib/array/float64' );
*
* var x = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
* var y = new Float64Array( [ 6.0, 7.0, 8.0, 9.0, 10.0 ] );
*
* dcopy( x.length, x, 1, 0, y, 1, 0 );
* // y => <Float64Array>[ 1.0, 2.0, 3.0, 4.0, 5.0 ]
*/
function dcopy( N, x, strideX, offsetX, y, strideY, offsetY ) {
	var ix;
	var iy;
	var m;
	var i;
	if ( N <= 0 ) {
		return y;
	}
	ix = offsetX;
	iy = offsetY;
 
	// Use unrolled loops if both strides are equal to `1`...
	if ( strideX === 1 && strideY === 1 ) {
		m = N % M;
 
		// If we have a remainder, run a clean-up loop...
		if ( m > 0 ) {
			for ( i = 0; i < m; i++ ) {
				y[ iy ] = x[ ix ];
				ix += strideX;
				iy += strideY;
			}
		}
		if ( N < M ) {
			return y;
		}
		for ( i = m; i < N; i += M ) {
			y[ iy ] = x[ ix ];
			y[ iy+1 ] = x[ ix+1 ];
			y[ iy+2 ] = x[ ix+2 ];
			y[ iy+3 ] = x[ ix+3 ];
			y[ iy+4 ] = x[ ix+4 ];
			y[ iy+5 ] = x[ ix+5 ];
			y[ iy+6 ] = x[ ix+6 ];
			y[ iy+7 ] = x[ ix+7 ];
			ix += M;
			iy += M;
		}
		return y;
	}
	for ( i = 0; i < N; i++ ) {
		y[ iy ] = x[ ix ];
		ix += strideX;
		iy += strideY;
	}
	return y;
}
 
 
// EXPORTS //
 
module.exports = dcopy;