All files / math/base/special/sincosf/lib native.js

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/**
* @license Apache-2.0
*
* Copyright (c) 2025 The Stdlib Authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*    http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
 
'use strict';
 
// MODULES //
 
var Float32Array = require( '@stdlib/array/float32' );
var addon = require( './../src/addon.node' );
 
 
// MAIN //
 
/**
* Simultaneously computes the sine and cosine of a single-precision floating-point number (in radians).
*
* @private
* @param {number} x - input value (in radians)
* @returns {Array<number>} sine and cosine
*
* @example
* var v = sincosf( 0.0 );
* // returns <Float32Array>[ ~0.0, ~1.0 ]
*
* @example
* var v = sincosf( 3.141592653589793/2.0 );
* // returns <Float32Array>[ ~1.0, ~0.0 ]
*
* @example
* var v = sincosf( -3.141592653589793/6.0 );
* // returns <Float32Array>[ ~-0.5, ~0.866 ]
*
* @example
* var v = sincosf( NaN );
* // returns <Float32Array>[ NaN, NaN ]
*/
function sincosf( x ) {
	var out = new Float32Array( 2 );
	addon( x, out );
	return out;
}
 
 
// EXPORTS //
 
module.exports = sincosf;