Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 | 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 15x 15x 15x 15x 15x 15x 15x 15x 15x 4x 4x 11x 11x 11x 15x 40x 40x 40x 11x 15x 3x 3x 3x 3x 3x | /** * @license Apache-2.0 * * Copyright (c) 2024 The Stdlib Authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ 'use strict'; // MODULES // var absf = require( '@stdlib/math/base/special/absf' ); var reinterpret = require( '@stdlib/strided/base/reinterpret-complex64' ); var f32 = require( '@stdlib/number/float64/base/to-float32' ); // MAIN // /** * Computes the sum of the absolute values of the real and imaginary components of a single-precision complex floating-point vector. * * @param {PositiveInteger} N - number of indexed elements * @param {Complex64Array} x - input array * @param {integer} strideX - `x` stride length * @param {NonNegativeInteger} offsetX - starting index for `x` * @returns {number} result * * @example * var Complex64Array = require( '@stdlib/array/complex64' ); * * var x = new Complex64Array( [ 5.0, -3.0, 6.0, 4.0 ] ); * * var out = scasum( x.length, x, 1, 0 ); * // returns 18.0 */ function scasum( N, x, strideX, offsetX ) { var stemp; var viewX; var ix; var sx; var i; stemp = 0.0; if ( N <= 0 ) { return stemp; } viewX = reinterpret( x, 0 ); sx = strideX * 2; ix = offsetX * 2; for ( i = 0; i < N; i++ ) { stemp = f32( stemp + f32( absf( viewX[ ix ] ) + absf( viewX[ ix+1 ] ) ) ); ix += sx; } return stemp; } // EXPORTS // module.exports = scasum; |