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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 | 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 15x 15x 15x 15x 15x 15x 15x 4x 4x 11x 11x 11x 11x 11x 11x 11x 15x 36x 36x 36x 11x 15x 3x 3x 3x 3x 3x | /** * @license Apache-2.0 * * Copyright (c) 2025 The Stdlib Authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ 'use strict'; // MODULES // var reinterpret = require( '@stdlib/strided/base/reinterpret-complex128' ); var scale = require( '@stdlib/complex/float64/base/scale' ).strided; // MAIN // /** * Scales a double-precision complex floating-point vector by a double-precision floating-point constant. * * @param {PositiveInteger} N - number of indexed elements * @param {number} da - constant * @param {Complex128Array} zx - input array * @param {integer} strideZX - `zx` stride length * @param {NonNegativeInteger} offsetZX - starting `zx` index * @returns {Complex128Array} input array * * @example * var Complex128Array = require( '@stdlib/array/complex128' ); * * var zx = new Complex128Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] ); * * zdscal( 3, 2.0, zx, 1, 0 ); * // zx => <Complex128Array>[ 2.0, 4.0, 6.0, 8.0, 10.0, 12.0 ] */ function zdscal( N, da, zx, strideZX, offsetZX ) { var zx64; var ix; var sx; var i; if ( N <= 0 || da === 1.0 ) { return zx; } // Reinterpret the input array as a real-valued array of interleaved real and imaginary components: zx64 = reinterpret( zx, 0 ); // Adjust the stride and offset accordingly: ix = offsetZX * 2; sx = strideZX * 2; for ( i = 0; i < N; i++ ) { scale( da, zx64, 1, ix, zx64, 1, ix ); ix += sx; } return zx; } // EXPORTS // module.exports = zdscal; |