All files / ndarray/base/nullary/lib 4d_blocked_accessors.js

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/**
* @license Apache-2.0
*
* Copyright (c) 2023 The Stdlib Authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*    http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
 
/* eslint-disable max-depth */
 
'use strict';
 
// MODULES //
 
var loopOrder = require( '@stdlib/ndarray/base/nullary-loop-interchange-order' );
var blockSize = require( '@stdlib/ndarray/base/nullary-tiling-block-size' );
 
 
// MAIN //
 
/**
* Applies a nullary callback and assigns results to elements in an output ndarray via loop blocking.
*
* @private
* @param {Object} x - object containing ndarray meta data
* @param {string} x.dtype - data type
* @param {Collection} x.data - data buffer
* @param {NonNegativeIntegerArray} x.shape - dimensions
* @param {IntegerArray} x.strides - stride lengths
* @param {NonNegativeInteger} x.offset - index offset
* @param {string} x.order - specifies whether `x` is row-major (C-style) or column-major (Fortran-style)
* @param {Array<Function>} x.accessors - data buffer accessors
* @param {Callback} fcn - nullary callback
*
* @example
* var Complex64Array = require( '@stdlib/array/complex64' );
* var Complex64 = require( '@stdlib/complex/float32/ctor' );
* var realf = require( '@stdlib/complex/float32/real' );
* var imagf = require( '@stdlib/complex/float32/imag' );
*
* function fcn() {
*     return new Complex64( 10.0, -10.0 );
* }
*
* // Create a data buffer:
* var xbuf = new Complex64Array( 8 );
*
* // Define the shape of the output array:
* var shape = [ 1, 1, 2, 2 ];
*
* // Define the array strides:
* var sx = [ 4, 4, 2, 1 ];
*
* // Define the index offset:
* var ox = 0;
*
* // Define getters and setters:
* function getter( buf, idx ) {
*     return buf.get( idx );
* }
*
* function setter( buf, idx, value ) {
*     buf.set( value, idx );
* }
*
* // Create the output ndarray-like object:
* var x = {
*     'dtype': 'complex64',
*     'data': xbuf,
*     'shape': shape,
*     'strides': sx,
*     'offset': ox,
*     'order': 'row-major',
*     'accessors': [ getter, setter ]
* };
*
* // Apply the nullary function:
* blockednullary4d( x, fcn );
*
* var v = x.data.get( 0 );
*
* var re = realf( v );
* // returns 10.0
*
* var im = imagf( v );
* // returns -10.0
*/
function blockednullary4d( x, fcn ) {
	var bsize;
	var xbuf;
	var set;
	var dx0;
	var dx1;
	var dx2;
	var dx3;
	var ox1;
	var ox2;
	var ox3;
	var sh;
	var s0;
	var s1;
	var s2;
	var s3;
	var sx;
	var ox;
	var ix;
	var i0;
	var i1;
	var i2;
	var i3;
	var j0;
	var j1;
	var j2;
	var j3;
	var o;
 
	// Note on variable naming convention: s#, dx#, dy#, i#, j# where # corresponds to the loop number, with `0` being the innermost loop...
 
	// Resolve the loop interchange order:
	o = loopOrder( x.shape, x.strides );
	sh = o.sh;
	sx = o.sx;
 
	// Determine the block size:
	bsize = blockSize( x.dtype );
 
	// Set a pointer to the first indexed element:
	ox = x.offset;
 
	// Cache a reference to the output ndarray buffer:
	xbuf = x.data;
 
	// Cache the offset increment for the innermost loop:
	dx0 = sx[0];
 
	// Cache accessor:
	set = x.accessors[1];
 
	// Iterate over blocks...
	for ( j3 = sh[3]; j3 > 0; ) {
		if ( j3 < bsize ) {
			s3 = j3;
			j3 = 0;
		} else {
			s3 = bsize;
			j3 -= bsize;
		}
		ox3 = ox + ( j3*sx[3] );
		for ( j2 = sh[2]; j2 > 0; ) {
			if ( j2 < bsize ) {
				s2 = j2;
				j2 = 0;
			} else {
				s2 = bsize;
				j2 -= bsize;
			}
			dx3 = sx[3] - ( s2*sx[2] );
			ox2 = ox3 + ( j2*sx[2] );
			for ( j1 = sh[1]; j1 > 0; ) {
				if ( j1 < bsize ) {
					s1 = j1;
					j1 = 0;
				} else {
					s1 = bsize;
					j1 -= bsize;
				}
				dx2 = sx[2] - ( s1*sx[1] );
				ox1 = ox2 + ( j1*sx[1] );
				for ( j0 = sh[0]; j0 > 0; ) {
					if ( j0 < bsize ) {
						s0 = j0;
						j0 = 0;
					} else {
						s0 = bsize;
						j0 -= bsize;
					}
					// Compute the index offset for the first output ndarray element in the current block:
					ix = ox1 + ( j0*sx[0] );
 
					// Compute the loop offset increment:
					dx1 = sx[1] - ( s0*sx[0] );
 
					// Iterate over the ndarray dimensions...
					for ( i3 = 0; i3 < s3; i3++ ) {
						for ( i2 = 0; i2 < s2; i2++ ) {
							for ( i1 = 0; i1 < s1; i1++ ) {
								for ( i0 = 0; i0 < s0; i0++ ) {
									set( xbuf, ix, fcn() );
									ix += dx0;
								}
								ix += dx1;
							}
							ix += dx2;
						}
						ix += dx3;
					}
				}
			}
		}
	}
}
 
 
// EXPORTS //
 
module.exports = blockednullary4d;