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/**
* @license Apache-2.0
*
* Copyright (c) 2020 The Stdlib Authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*    http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
 
'use strict';
 
// VARIABLES //
 
var M = 5;
 
 
// MAIN //
 
/**
* Adds a scalar constant to each element in a double-precision floating-point strided array.
*
* @param {PositiveInteger} N - number of indexed elements
* @param {number} alpha - scalar constant
* @param {Float64Array} x - input array
* @param {integer} strideX - stride length
* @param {NonNegativeInteger} offsetX - starting index
* @returns {Float64Array} input array
*
* @example
* var Float64Array = require( '@stdlib/array/float64' );
*
* var x = new Float64Array( [ 1.0, -2.0, 3.0, -4.0, 5.0, -6.0 ] );
*
* dapx( 3, 5.0, x, 1, x.length-3 );
* // x => <Float64Array>[ 1.0, -2.0, 3.0, 1.0, 10.0, -1.0 ]
*/
function dapx( N, alpha, x, strideX, offsetX ) {
	var ix;
	var m;
	var i;
 
	if ( N <= 0 || alpha === 0.0 ) {
		return x;
	}
	ix = offsetX;
 
	// Use loop unrolling if the stride is equal to `1`...
	if ( strideX === 1 ) {
		m = N % M;
 
		// If we have a remainder, run a clean-up loop...
		if ( m > 0 ) {
			for ( i = 0; i < m; i++ ) {
				x[ ix ] += alpha;
				ix += strideX;
			}
		}
		if ( N < M ) {
			return x;
		}
		for ( i = m; i < N; i += M ) {
			x[ ix ] += alpha;
			x[ ix+1 ] += alpha;
			x[ ix+2 ] += alpha;
			x[ ix+3 ] += alpha;
			x[ ix+4 ] += alpha;
			ix += M;
		}
		return x;
	}
	for ( i = 0; i < N; i++ ) {
		x[ ix ] += alpha;
		ix += strideX;
	}
	return x;
}
 
 
// EXPORTS //
 
module.exports = dapx;