Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 | 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 49x 49x 49x 49x 49x 49x 49x 49x 49x 49x 49x 49x 49x 49x 102x 102x 102x 102x 102x 102x 102x 102x 102x 49x 49x 3x 3x 3x 3x 3x | /** * @license Apache-2.0 * * Copyright (c) 2025 The Stdlib Authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* eslint-disable max-len,max-params */ 'use strict'; // MAIN // /** * Applies a vector of real plane rotations to elements of real vectors `X` and `Y` using alternative indexing semantics. * * @param {NonNegativeInteger} N - number of plane rotations to apply * @param {Float64Array} X - first input vector * @param {integer} strideX - `X` stride length * @param {NonNegativeInteger} offsetX - starting index of `X` * @param {Float64Array} Y - second input vector * @param {integer} strideY - `Y` stride length * @param {NonNegativeInteger} offsetY - starting index of `Y` * @param {Float64Array} C - vector of cosines of plane rotations * @param {integer} strideC - `C` stride length * @param {NonNegativeInteger} offsetC - starting index of `C` * @param {Float64Array} S - vector of sines of plane rotations * @param {integer} strideS - `S` stride length * @param {NonNegativeInteger} offsetS - starting index of `S` * @returns {Float64Array} `Y` * * @example * var Float64Array = require( '@stdlib/array/float64' ); * * var X = new Float64Array( [ 1.0, 1.0 ] ); * var Y = new Float64Array( [ 1.0, 1.0 ] ); * var C = new Float64Array( [ 1.0, 1.0 ] ); * var S = new Float64Array( [ 0.0, 0.0 ] ); * * dlartv( 2, X, 1, 0, Y, 1, 0, C, 1, 0, S, 1, 0 ); * // X => <Float64Array>[ 1.0, 1.0 ] * // Y => <Float64Array>[ 1.0, 1.0 ] */ function dlartv( N, X, strideX, offsetX, Y, strideY, offsetY, C, strideC, offsetC, S, strideS, offsetS ) { var ic; var is; var ix; var iy; var xi; var yi; var i; ic = offsetC; is = offsetS; ix = offsetX; iy = offsetY; for ( i = 0; i < N; i++ ) { xi = X[ ix ]; yi = Y[ iy ]; X[ ix ] = ( C[ ic ] * xi ) + ( S[ is ] * yi ); Y[ iy ] = ( C[ ic ] * yi ) - ( S[ is ] * xi ); ix += strideX; iy += strideY; ic += strideC; is += strideS; } return Y; } // EXPORTS // module.exports = dlartv; |