All files main.js

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/**
* @license Apache-2.0
*
* Copyright (c) 2018 The Stdlib Authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*    http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
 
'use strict';
 
// MODULES //
 
var atanh = require( '@stdlib/math/base/special/atanh' );
var log1p = require( '@stdlib/math/base/special/log1p' );
 
 
// MAIN //
 
/**
* Computes the inverse hyperbolic cotangent of a double-precision floating-point number.
*
* @param {number} x - input value
* @returns {number} inverse hyperbolic cotangent
*
* @example
* var v = acoth( 2.0 );
* // returns ~0.5493
*
* @example
* var v = acoth( 0.0 );
* // returns NaN
*
* @example
* var v = acoth( 0.5 );
* // returns NaN
*
* @example
* var v = acoth( 1.0 );
* // returns Infinity
*
* @example
* var v = acoth( NaN );
* // returns NaN
*/
function acoth( x ) {
	// Near `|x| = 1`, `atanh( 1/x )` loses the low bits of `1-|1/x|` to the rounding of `1/x`. Use `acoth(x) = log( (x+1)/(x-1) )/2 = log1p( 2/(x-1) )/2` instead, where `x-1` is exact for `1 <= x <= 2`:
	if ( x >= 1.0 && x <= 2.0 ) {
		return 0.5 * log1p( 2.0 / ( x - 1.0 ) );
	}
	if ( x <= -1.0 && x >= -2.0 ) {
		return -0.5 * log1p( 2.0 / ( -x - 1.0 ) );
	}
	return atanh( 1.0/x );
}
 
 
// EXPORTS //
 
module.exports = acoth;