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/**
* @license Apache-2.0
*
* Copyright (c) 2026 The Stdlib Authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*    http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
 
'use strict';
 
/**
* Initialize a single-precision floating-point workspace array for performing a quarter-wave cosine transform.
*
* @module @stdlib/fft/base/fftpack/float32/cosqi
*
* @example
* var Float32Array = require( '@stdlib/array/float32' );
* var Uint32Array = require( '@stdlib/array/uint32' );
* var cosqi = require( '@stdlib/fft/base/fftpack/float32/cosqi' );
*
* var N = 8;
* var workspace = new Float32Array( ( 3*N ) + 34 );
*
* var out = cosqi( N, workspace, 1, 0 );
* // returns <Float32Array>
*
* var bool = ( out === workspace );
* // returns true
*
* var cosineTable = workspace.slice( 0, N );
* // returns <Float32Array>[ ~0.98, ~0.92, ~0.83, ~0.7, ~0.56, ~0.38, ~0.2, ~0.0 ]
*
* var twiddleFactors = workspace.slice( 2*N, 3*N );
* // returns <Float32Array>[ ~0.707, ~0.707, 0, 0, 0, 0, 0, 0 ]
*
* var fview = new Uint32Array( workspace.buffer, workspace.byteOffset, workspace.length );
* var factors = fview.slice( 3*N, ( 3*N ) + 4 );
* // returns <Uint32Array>[ 8, 2, 2, 4 ]
*/
 
// MODULES //
 
var main = require( './main.js' );
 
 
// EXPORTS //
 
module.exports = main;