All files ndarray.js

100% Statements 75/75
100% Branches 10/10
100% Functions 1/1
100% Lines 75/75

Press n or j to go to the next uncovered block, b, p or k for the previous block.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 763x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 30x 30x 30x 30x 30x 30x 30x 4x 4x 30x 1x 1x 26x 26x 30x 58x 58x 58x 26x 30x 75x 75x 75x 75x 26x 30x 3x 3x 3x 3x 3x  
/**
* @license Apache-2.0
*
* Copyright (c) 2026 The Stdlib Authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*    http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
 
'use strict';
 
// MAIN //
 
/**
* Prepends elements to a single-precision floating-point strided array by repeating the leading edge element.
*
* @param {PositiveInteger} N - number of indexed elements in `x`
* @param {integer} k - number of elements to pad
* @param {Float32Array} x - input array
* @param {integer} strideX - stride length for `x`
* @param {NonNegativeInteger} offsetX - starting index for `x`
* @param {Float32Array} y - output array
* @param {integer} strideY - stride length for `y`
* @param {NonNegativeInteger} offsetY - starting index for `y`
* @returns {Float32Array} output array
*
* @example
* var Float32Array = require( '@stdlib/array/float32' );
*
* var x = new Float32Array( [ 1.0, 2.0, 3.0, 4.0 ] );
* var y = new Float32Array( 10 );
*
* sleftPadEdge( 4, 6, x, 1, 0, y, 1, 0 );
* // y => <Float32Array>[ 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 2.0, 3.0, 4.0 ]
*/
function sleftPadEdge( N, k, x, strideX, offsetX, y, strideY, offsetY ) {
	var ix;
	var iy;
	var v;
	var i;
 
	if ( N <= 0 ) {
		return y;
	}
	if ( k < 0 ) {
		k = 0;
	}
	v = x[ offsetX ];
	iy = offsetY;
	for ( i = 0; i < k; i++ ) {
		y[ iy ] = v;
		iy += strideY;
	}
	ix = offsetX;
	for ( i = 0; i < N; i++ ) {
		y[ iy ] = x[ ix ];
		iy += strideY;
		ix += strideX;
	}
	return y;
}
 
 
// EXPORTS //
 
module.exports = sleftPadEdge;