All files ndarray.js

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/**
* @license Apache-2.0
*
* Copyright (c) 2026 The Stdlib Authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*    http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
 
'use strict';
 
// MODULES //
 
var f32 = require( '@stdlib/number/float64/base/to-float32' );
var isnanf = require( '@stdlib/math/base/assert/is-nanf' );
var absf = require( '@stdlib/math/base/special/absf' );
 
 
// MAIN //
 
/**
* Computes the sum of single-precision floating-point strided array elements, ignoring `NaN` values, using an improved Kahan–Babuška algorithm and alternative indexing semantics, and returning the number of non-`NaN` elements.
*
* ## Method
*
* -   This implementation uses an "improved Kahan–Babuška algorithm", as described by Neumaier (1974).
*
* ## References
*
* -   Neumaier, Arnold. 1974. "Rounding Error Analysis of Some Methods for Summing Finite Sums." _Zeitschrift Für Angewandte Mathematik Und Mechanik_ 54 (1): 39–51. doi:[10.1002/zamm.19740540106](https://doi.org/10.1002/zamm.19740540106).
*
* @param {PositiveInteger} N - number of indexed elements
* @param {Float32Array} x - input array
* @param {integer} strideX - stride length for `x`
* @param {NonNegativeInteger} offsetX - starting index for `x`
* @param {Float32Array} sum - output array for storing the sum
* @param {NonNegativeInteger} offsetSum - starting index for `sum`
* @param {Int64Array} count - output array for storing the number of non-NaN elements
* @param {NonNegativeInteger} offsetCount - starting index for `count`
* @returns {Float32Array} `sum`
*
* @example
* var Float32Array = require( '@stdlib/array/float32' );
* var Int64Array = require( '@stdlib/array/int64' );
*
* var x = new Float32Array( [ 2.0, 1.0, 2.0, -2.0, -2.0, 2.0, 3.0, 4.0, NaN, NaN ] );
* var sum = new Float32Array( 1 );
* var count = new Int64Array( 1 );
*
* var v = snannsumkbn( 5, x, 2, 1, sum, 0, count, 0 );
* // returns <Float32Array>[ 5.0 ]
*
* var n = count.get( 0 );
* // returns <Int64>[ 4n ]
*/
function snannsumkbn( N, x, strideX, offsetX, sum, offsetSum, count, offsetCount ) { // eslint-disable-line max-len
	var flg;
	var ix;
	var s;
	var v;
	var t;
	var c;
	var n;
	var i;
 
	if ( N <= 0 ) {
		sum[ offsetSum ] = 0.0;
		count.set( 0, offsetCount );
		return sum;
	}
	ix = offsetX;
	if ( strideX === 0 ) {
		if ( isnanf( x[ ix ] ) ) {
			sum[ offsetSum ] = 0.0;
			count.set( 0, offsetCount );
			return sum;
		}
		sum[ offsetSum ] = f32( x[ ix ] * N );
		count.set( N, offsetCount );
		return sum;
	}
	// Find the first non-NaN element...
	for ( i = 0; i < N; i++ ) {
		v = x[ ix ];
		if ( isnanf( v ) === false ) {
			break;
		}
		ix += strideX;
	}
	if ( i === N ) {
		sum[ offsetSum ] = 0.0;
		count.set( 0, offsetCount );
		return sum;
	}
	n = 1;
	s = v;
	ix += strideX;
	i += 1;
 
	// In order to preserve the sign of zero which can be lost during compensated summation below, find the first non-zero element...
	if ( s === 0.0 ) {
		for ( ; i < N; i++ ) {
			v = x[ ix ];
			if ( isnanf( v ) === false ) {
				if ( v !== 0.0 ) {
					flg = true;
					break;
				}
				s = f32( s + v );
				n += 1;
			}
			ix += strideX;
		}
	} else {
		flg = true;
	}
	c = 0.0;
	for ( ; i < N; i++ ) {
		v = x[ ix ];
		if ( isnanf( v ) === false ) {
			t = f32( s + v );
			if ( absf( s ) >= absf( v ) ) {
				c = f32( c + f32( f32( s-t ) + v ) );
			} else {
				c = f32( c + f32( f32( v-t ) + s ) );
			}
			s = t;
			n += 1;
		}
		ix += strideX;
	}
	sum[ offsetSum ] = ( flg ) ? f32( s+c ) : s;
	count.set( n, offsetCount );
	return sum;
}
 
 
// EXPORTS //
 
module.exports = snannsumkbn;