All files ndarray.js

100% Statements 114/114
100% Branches 15/15
100% Functions 1/1
100% Lines 114/114

Press n or j to go to the next uncovered block, b, p or k for the previous block.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 1153x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 22x 22x 22x 22x 22x 22x 22x 22x 22x 22x 22x 22x 22x 3x 3x 19x 19x 19x 19x 22x 10x 10x 10x 10x 10x 30x 30x 30x 30x 10x 10x 6x 6x 10x 132x 132x 132x 132x 132x 132x 132x 132x 4x 4x 9x 9x 22x 18x 18x 18x 18x 18x 18x 18x 18x 9x 22x 3x 3x 3x 3x 3x  
/**
* @license Apache-2.0
*
* Copyright (c) 2026 The Stdlib Authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*    http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
 
'use strict';
 
// VARIABLES //
 
var M = 5;
 
 
// MAIN //
 
/**
* Computes the integral of a double-precision floating-point strided array using the trapezoidal rule and alternative indexing semantics.
*
* ## Notes
*
* -   The function computes an approximation of the integral using the trapezoidal rule whose accuracy depends on the sample point spacing and the smoothness of the underlying function.
*
* @param {NonNegativeInteger} N - number of indexed elements
* @param {Float64Array} x - first input array
* @param {integer} strideX - stride length for `x`
* @param {NonNegativeInteger} offsetX - starting index for `x`
* @param {Float64Array} y - second input array
* @param {integer} strideY - stride length for `y`
* @param {NonNegativeInteger} offsetY - starting index for `y`
* @returns {number} integral approximation
*
* @example
* var Float64Array = require( '@stdlib/array/float64' );
*
* var x = new Float64Array( [ 0.0, 1.0, 2.0, 3.0 ] );
* var y = new Float64Array( [ 0.0, 1.0, 4.0, 9.0 ] );
*
* var out = dtrapezoid( x.length, x, 1, 0, y, 1, 0 );
* // returns 9.5
*/
function dtrapezoid( N, x, strideX, offsetX, y, strideY, offsetY ) {
	var sum;
	var x0;
	var x1;
	var y0;
	var y1;
	var ix;
	var iy;
	var m;
	var i;
 
	sum = 0.0;
	if ( N <= 1 ) {
		return sum;
	}
	ix = offsetX;
	iy = offsetY;
 
	// Use unrolled loops if both strides are equal to `1`...
	if ( strideX === 1 && strideY === 1 ) {
		m = ( N-1 ) % M;
 
		// If we have a remainder, run a clean-up loop...
		if ( m > 0 ) {
			for ( i = 0; i < m; i++ ) {
				sum += ( x[ ix+1 ] - x[ ix ] ) * ( y[ iy ] + y[ iy+1 ] );
				ix += 1;
				iy += 1;
			}
		}
		if ( N-1 < M ) {
			return sum * 0.5;
		}
		for ( i = m; i < N-1; i += M ) {
			sum += ( ( x[ix+1]-x[ix] ) * ( y[iy]+y[iy+1] ) ) +
				( ( x[ix+2]-x[ix+1] ) * ( y[iy+1]+y[iy+2] ) ) +
				( ( x[ix+3]-x[ix+2] ) * ( y[iy+2]+y[iy+3] ) ) +
				( ( x[ix+4]-x[ix+3] ) * ( y[iy+3]+y[iy+4] ) ) +
				( ( x[ix+5]-x[ix+4] ) * ( y[iy+4]+y[iy+5] ) );
			ix += M;
			iy += M;
		}
		return sum * 0.5;
	}
	x0 = x[ ix ];
	y0 = y[ iy ];
	for ( i = 1; i < N; i++ ) {
		ix += strideX;
		iy += strideY;
		x1 = x[ ix ];
		y1 = y[ iy ];
		sum += ( x1-x0 ) * ( y1+y0 );
		x0 = x1;
		y0 = y1;
	}
	return sum * 0.5;
}
 
 
// EXPORTS //
 
module.exports = dtrapezoid;