All files ndarray.js

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/**
* @license Apache-2.0
*
* Copyright (c) 2026 The Stdlib Authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*    http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
 
'use strict';
 
// MODULES //
 
var reinterpretBoolean = require( '@stdlib/strided/base/reinterpret-boolean' );
 
 
// MAIN //
 
/**
* Takes elements from one of two single-precision floating-point strided arrays depending on a condition.
*
* @param {PositiveInteger} N - number of indexed elements
* @param {BooleanArray} condition - condition array
* @param {integer} strideC - stride length for `condition`
* @param {NonNegativeInteger} offsetC - starting index for `condition`
* @param {Float32Array} x - first input array
* @param {integer} strideX - stride length for `x`
* @param {NonNegativeInteger} offsetX - starting index for `x`
* @param {Float32Array} y - second input array
* @param {integer} strideY - stride length for `y`
* @param {NonNegativeInteger} offsetY - starting index for `y`
* @param {Float32Array} out - output array
* @param {integer} strideOut - stride length for `out`
* @param {NonNegativeInteger} offsetOut - starting index for `out`
* @returns {Float32Array} output array
*
* @example
* var BooleanArray = require( '@stdlib/array/bool' );
* var Float32Array = require( '@stdlib/array/float32' );
*
* var condition = new BooleanArray( [ true, false, true ] );
* var x = new Float32Array( [ 1.0, 2.0, 3.0 ] );
* var y = new Float32Array( [ 4.0, 5.0, 6.0 ] );
* var out = new Float32Array( [ 0.0, 0.0, 0.0 ] );
*
* swhere( 3, condition, 1, 0, x, 1, 0, y, 1, 0, out, 1, 0 );
* // out => <Float32Array>[ 1.0, 5.0, 3.0 ]
*/
function swhere( N, condition, strideC, offsetC, x, strideX, offsetX, y, strideY, offsetY, out, strideOut, offsetOut ) { // eslint-disable-line max-len, max-params
	var cbuf;
	var ic;
	var ix;
	var iy;
	var io;
	var i;
 
	if ( N <= 0 ) {
		return out;
	}
	cbuf = reinterpretBoolean( condition, 0 );
	ic = offsetC;
	ix = offsetX;
	iy = offsetY;
	io = offsetOut;
	for ( i = 0; i < N; i++ ) {
		if ( cbuf[ ic ] ) {
			out[ io ] = x[ ix ];
		} else {
			out[ io ] = y[ iy ];
		}
		ic += strideC;
		ix += strideX;
		iy += strideY;
		io += strideOut;
	}
	return out;
}
 
 
// EXPORTS //
 
module.exports = swhere;