All files main.js

100% Statements 115/115
100% Branches 10/10
100% Functions 1/1
100% Lines 115/115

Press n or j to go to the next uncovered block, b, p or k for the previous block.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 1161x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 4x 4x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 2x 2x 2x 2x 2x 4x 4x 4x 4x 4x 8x 8x 4x 2x 1x 5x 1x 1x 1x 1x 1x  
/**
* @license Apache-2.0
*
* Copyright (c) 2023 The Stdlib Authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*    http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
 
'use strict';
 
// MAIN //
 
/**
* Applies a ternary callback to elements in three four-dimensional nested input arrays and assigns results to elements in a four-dimensional nested output array.
*
* ## Notes
*
* -   The function assumes that the input and output arrays have the same shape.
*
* @param {ArrayLikeObject<Array<Array<Array<Collection>>>>} arrays - array-like object containing three input nested arrays and one output nested array
* @param {NonNegativeIntegerArray} shape - array shape
* @param {Callback} fcn - ternary callback
* @returns {void}
*
* @example
* var add = require( '@stdlib/number/float64/base/add3' );
* var ones4d = require( '@stdlib/array/base/ones4d' );
* var zeros4d = require( '@stdlib/array/base/zeros4d' );
*
* var shape = [ 1, 1, 2, 2 ];
*
* var x = ones4d( shape );
* var y = ones4d( shape );
* var z = ones4d( shape );
* var out = zeros4d( shape );
*
* ternary4d( [ x, y, z, out ], shape, add );
*
* console.log( out );
* // => [ [ [ [ 3.0, 3.0 ], [ 3.0, 3.0 ] ] ] ]
*/
function ternary4d( arrays, shape, fcn ) {
	var S0;
	var S1;
	var S2;
	var S3;
	var i0;
	var i1;
	var i2;
	var i3;
	var x0;
	var y0;
	var z0;
	var w0;
	var x1;
	var y1;
	var z1;
	var w1;
	var x2;
	var y2;
	var z2;
	var w2;
	var x;
	var y;
	var z;
	var w;
 
	S0 = shape[ 3 ];
	S1 = shape[ 2 ];
	S2 = shape[ 1 ];
	S3 = shape[ 0 ];
	if ( S0 <= 0 || S1 <= 0 || S2 <= 0 || S3 <= 0 ) {
		return;
	}
	x = arrays[ 0 ];
	y = arrays[ 1 ];
	z = arrays[ 2 ];
	w = arrays[ 3 ];
	for ( i3 = 0; i3 < S3; i3++ ) {
		x2 = x[ i3 ];
		y2 = y[ i3 ];
		z2 = z[ i3 ];
		w2 = w[ i3 ];
		for ( i2 = 0; i2 < S2; i2++ ) {
			x1 = x2[ i2 ];
			y1 = y2[ i2 ];
			z1 = z2[ i2 ];
			w1 = w2[ i2 ];
			for ( i1 = 0; i1 < S1; i1++ ) {
				x0 = x1[ i1 ];
				y0 = y1[ i1 ];
				z0 = z1[ i1 ];
				w0 = w1[ i1 ];
				for ( i0 = 0; i0 < S0; i0++ ) {
					w0[ i0 ] = fcn( x0[ i0 ], y0[ i0 ], z0[ i0 ] );
				}
			}
		}
	}
}
 
 
// EXPORTS //
 
module.exports = ternary4d;