All files main.js

100% Statements 94/94
100% Branches 7/7
100% Functions 1/1
100% Lines 94/94

Press n or j to go to the next uncovered block, b, p or k for the previous block.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 951x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 2x 2x 1x 1x 1x 1x 1x 3x 2x 2x 2x 2x 2x 2x 4x 4x 2x 3x 1x 1x 1x 1x 1x  
/**
* @license Apache-2.0
*
* Copyright (c) 2023 The Stdlib Authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*    http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
 
'use strict';
 
// MAIN //
 
/**
* Applies a quaternary callback to elements in four two-dimensional nested input arrays and assigns results to elements in a two-dimensional nested output array.
*
* ## Notes
*
* -   The function assumes that the input and output arrays have the same shape.
*
* @param {ArrayLikeObject<Array<Collection>>} arrays - array-like object containing four input nested arrays and one output nested array
* @param {NonNegativeIntegerArray} shape - array shape
* @param {Callback} fcn - quaternary callback
* @returns {void}
*
* @example
* var add = require( '@stdlib/number/float64/base/add4' );
* var ones2d = require( '@stdlib/array/base/ones2d' );
* var zeros2d = require( '@stdlib/array/base/zeros2d' );
*
* var shape = [ 2, 2 ];
*
* var x = ones2d( shape );
* var y = ones2d( shape );
* var z = ones2d( shape );
* var w = ones2d( shape );
* var out = zeros2d( shape );
*
* quaternary2d( [ x, y, z, w, out ], shape, add );
*
* console.log( out );
* // => [ [ 4.0, 4.0 ], [ 4.0, 4.0 ] ]
*/
function quaternary2d( arrays, shape, fcn ) {
	var S0;
	var S1;
	var i0;
	var i1;
	var x0;
	var y0;
	var z0;
	var w0;
	var v0;
	var x;
	var y;
	var z;
	var w;
	var v;
 
	S0 = shape[ 1 ];
	S1 = shape[ 0 ];
	if ( S0 <= 0 || S1 <= 0 ) {
		return;
	}
	x = arrays[ 0 ];
	y = arrays[ 1 ];
	z = arrays[ 2 ];
	w = arrays[ 3 ];
	v = arrays[ 4 ];
	for ( i1 = 0; i1 < S1; i1++ ) {
		x0 = x[ i1 ];
		y0 = y[ i1 ];
		z0 = z[ i1 ];
		w0 = w[ i1 ];
		v0 = v[ i1 ];
		for ( i0 = 0; i0 < S0; i0++ ) {
			v0[ i0 ] = fcn( x0[ i0 ], y0[ i0 ], z0[ i0 ], w0[ i0 ] );
		}
	}
}
 
 
// EXPORTS //
 
module.exports = quaternary2d;