All files / ddot/lib ndarray.js

55.2% Statements 53/96
100% Branches 1/1
0% Functions 0/1
55.2% Lines 53/96

Press n or j to go to the next uncovered block, b, p or k for the previous block.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 971x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x                                                                                       1x 1x 1x 1x 1x  
/**
* @license Apache-2.0
*
* Copyright (c) 2019 The Stdlib Authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*    http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
 
'use strict';
 
// VARIABLES //
 
var M = 5;
 
 
// MAIN //
 
/**
* Computes the dot product of `x` and `y`.
*
* @param {integer} N - number of indexed elements
* @param {Float64Array} x - first input array
* @param {integer} strideX - `x` stride length
* @param {NonNegativeInteger} offsetX - starting index for `x`
* @param {Float64Array} y - second input array
* @param {integer} strideY - `y` stride length
* @param {NonNegativeInteger} offsetY - starting index for `y`
* @returns {number} dot product
*
* @example
* var Float64Array = require( '@stdlib/array/float64' );
*
* var x = new Float64Array( [ 4.0, 2.0, -3.0, 5.0, -1.0 ] );
* var y = new Float64Array( [ 2.0, 6.0, -1.0, -4.0, 8.0 ] );
*
* var z = ddot( x.length, x, 1, 0, y, 1, 0 );
* // returns -5.0
*/
function ddot( N, x, strideX, offsetX, y, strideY, offsetY ) {
	var dot;
	var ix;
	var iy;
	var m;
	var i;

	dot = 0.0;
	if ( N <= 0 ) {
		return dot;
	}
	ix = offsetX;
	iy = offsetY;

	// Use unrolled loops if both strides are equal to `1`...
	if ( strideX === 1 && strideY === 1 ) {
		m = N % M;

		// If we have a remainder, run a clean-up loop...
		if ( m > 0 ) {
			for ( i = 0; i < m; i++ ) {
				dot += ( x[ ix ] * y[ iy ] );
				ix += 1;
				iy += 1;
			}
		}
		if ( N < M ) {
			return dot;
		}
		for ( i = m; i < N; i += M ) {
			dot += ( x[ ix ] * y[ iy ] ) + ( x[ ix+1 ] * y[ iy+1 ] ) + ( x[ ix+2 ] * y[ iy+2 ] ) + ( x[ ix+3 ] * y[ iy+3 ] ) + ( x[ ix+4 ] * y[ iy+4 ] ); // eslint-disable-line max-len
			ix += M;
			iy += M;
		}
		return dot;
	}
	for ( i = 0; i < N; i++ ) {
		dot += x[ ix ] * y[ iy ];
		ix += strideX;
		iy += strideY;
	}
	return dot;
}
 
 
// EXPORTS //
 
module.exports = ddot;