All files ndarray.js

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/**
* @license Apache-2.0
*
* Copyright (c) 2026 The Stdlib Authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*    http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
 
'use strict';
 
// MODULES //
 
var min = require( '@stdlib/math/base/special/min' );
var max = require( '@stdlib/math/base/special/max' );
var abs = require( '@stdlib/math/base/special/abs' );
var Float32Array = require( '@stdlib/array/float32' );
var scopy = require( '@stdlib/blas/base/scopy' ).ndarray;
 
 
// MAIN //
 
/**
* Performs an in-place copy of elements within a single-precision floating-point array.
*
* @param {PositiveInteger} N - number of indexed elements
* @param {integer} target - target index
* @param {integer} start - source start index
* @param {integer} end - source end index
* @param {Float32Array} x - input array
* @param {integer} strideX - stride length
* @param {NonNegativeInteger} offsetX - starting index
* @returns {Float32Array} input array
*
* @example
* var Float32Array = require( '@stdlib/array/float32' );
*
* var x = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );
*
* scopyWithin( x.length, 3, 1, 4, x, 1, 0 );
* // x => <Float32Array>[ 1.0, 2.0, 3.0, 2.0, 3.0, 4.0 ]
*/
function scopyWithin( N, target, start, end, x, strideX, offsetX ) {
	var flg;
	var tei;
	var sei;
	var tsi;
	var ssi;
	var tmp;
	var cl;
 
	if ( N <= 0 ) {
		return x;
	}
	if ( target >= N ) {
		return x;
	}
 
	flg = false;
 
	// Resolve copy length:
	cl = min( abs( end - start ), N );
	if ( cl <= 0 ) {
		return x;
	}
 
	// Calculate source and target indices:
	ssi = offsetX + ( start * strideX );
	sei = ssi + ( ( cl - 1 ) * strideX );
	tsi = offsetX + ( target * strideX );
	tei = tsi + ( ( cl - 1 ) * strideX );
 
	// Check if source and target regions overlap:
	if (
		!( max( ssi, sei ) < min( tsi, tei ) ||
		max( tsi, tei ) < min( ssi, sei ) )
	) {
		flg = true;
	}
 
	if ( flg ) {
		// Create a temporary copy of source elements:
		tmp = new Float32Array( cl );
		scopy( cl, x, strideX, ssi, tmp, 1, 0 );
 
		// Copy from temporary array to target position:
		scopy( cl, tmp, 1, 0, x, strideX, tsi );
	} else {
		scopy( cl, x, strideX, ssi, x, strideX, tsi );
	}
	return x;
}
 
 
// EXPORTS //
 
module.exports = scopyWithin;