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/**
* @license Apache-2.0
*
* Copyright (c) 2020 The Stdlib Authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*    http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
 
'use strict';
 
// MODULES //
 
var dssumpw = require( '@stdlib/blas/ext/base/dssumpw' ).ndarray;
 
 
// MAIN //
 
/**
* Adds a constant to each single-precision floating-point strided array element, and computes the sum using pairwise summation with extended accumulation and returning an extended precision result.
*
* ## Method
*
* -   This implementation uses pairwise summation, which accrues rounding error `O(log2 N)` instead of `O(N)`. The recursion depth is also `O(log2 N)`.
*
* ## References
*
* -   Higham, Nicholas J. 1993. "The Accuracy of Floating Point Summation." _SIAM Journal on Scientific Computing_ 14 (4): 783–99. doi:[10.1137/0914050](https://doi.org/10.1137/0914050).
*
* @param {PositiveInteger} N - number of indexed elements
* @param {number} alpha - scalar constant
* @param {Float32Array} x - input array
* @param {integer} strideX - stride length
* @param {NonNegativeInteger} offsetX - starting index
* @returns {number} sum
*
* @example
* var Float32Array = require( '@stdlib/array/float32' );
*
* var x = new Float32Array( [ 2.0, 1.0, 2.0, -2.0, -2.0, 2.0, 3.0, 4.0 ] );
*
* var v = dsapxsumpw( 4, 5.0, x, 2, 1 );
* // returns 25.0
*/
function dsapxsumpw( N, alpha, x, strideX, offsetX ) {
	if ( N <= 0 ) {
		return 0.0;
	}
	return ( N * alpha ) + dssumpw( N, x, strideX, offsetX );
}
 
 
// EXPORTS //
 
module.exports = dsapxsumpw;