Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 | 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 26x 26x 26x 26x 26x 26x 26x 4x 4x 22x 26x 6x 6x 6x 16x 16x 16x 26x 10x 10x 10x 10x 6x 22x 22x 22x 6x 10x 4x 4x 10x 86x 86x 86x 86x 86x 86x 86x 86x 86x 86x 6x 6x 26x 18x 18x 18x 6x 26x 3x 3x 3x 3x 3x | /** * @license Apache-2.0 * * Copyright (c) 2020 The Stdlib Authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ 'use strict'; // MODULES // var arraylike2object = require( '@stdlib/array/base/arraylike2object' ); var accessors = require( './accessors.js' ); // VARIABLES // var M = 8; // MAIN // /** * Fills a strided array with a specified scalar constant. * * @param {PositiveInteger} N - number of indexed elements * @param {*} alpha - scalar constant * @param {Collection} x - input array * @param {integer} strideX - stride length * @param {NonNegativeInteger} offsetX - starting index * @returns {Collection} input array * * @example * var x = [ 1.0, -2.0, 3.0, -4.0, 5.0, -6.0 ]; * * gfill( 3, 5.0, x, 1, x.length-3 ); * // x => [ 1.0, -2.0, 3.0, 5.0, 5.0, 5.0 ] */ function gfill( N, alpha, x, strideX, offsetX ) { var ix; var m; var o; var i; if ( N <= 0 ) { return x; } o = arraylike2object( x ); if ( o.accessorProtocol ) { accessors( N, alpha, o, strideX, offsetX ); return o.data; } ix = offsetX; // Use loop unrolling if the stride is equal to `1`... if ( strideX === 1 ) { m = N % M; // If we have a remainder, run a clean-up loop... if ( m > 0 ) { for ( i = 0; i < m; i++ ) { x[ ix ] = alpha; ix += strideX; } } if ( N < M ) { return x; } for ( i = m; i < N; i += M ) { x[ ix ] = alpha; x[ ix+1 ] = alpha; x[ ix+2 ] = alpha; x[ ix+3 ] = alpha; x[ ix+4 ] = alpha; x[ ix+5 ] = alpha; x[ ix+6 ] = alpha; x[ ix+7 ] = alpha; ix += M; } return x; } for ( i = 0; i < N; i++ ) { x[ ix ] = alpha; ix += strideX; } return x; } // EXPORTS // module.exports = gfill; |